Tying Up Fantasy Hero
We played this past Sunday and I finished up a module I was running. I ended a story line that was going on behind the scenes and got everyone back to the campaign’s main city. I’ve enjoyed running FH and I hope that the players have enjoyed it as well. We’re going to be restarting Pulp Hero in two weeks and I’m looking forward to playing rather than GMing all the time.
I think we’ll come back to FH at some point. I’ve got a few plot ideas I’d like to persue. It’s been interesting to run a fantasy game for a change. I’ve been pushing for more campaign participation by the players and I’ve seen a little of it, but not as much as I would have liked. I want the players to set up a market, adventurers guild, take over a village/ town, start up a tavern…whatever.
4th Edition D&D Review
I’ve thought about doing my own review, but the Gnome Stew blog says it all… check it out at-
http://www.gnomestew.com/specific-rpgs/a-gms-first-impressions-of-dnd-4e-looks-like-fun
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