D&D Day
Yes, my D&D game is today. Not sure if I will make it or not as I am doing other things earlier in the day. I just haven’t really gotten “into” this game. Most of the RPing is done via post (hard for me to keep up with) and so when we meet, we do mostly combat (which, I feel, my character is ineffective at….yawn), so I’m not feeling I am missing much.
Now, I like gaming with the guys there, so maybe it’s just my character. It really takes a while for me to “get” a character and I don’t think that’s happened yet with this one. Well, we’ll see.
4th Edition Hit Points
- It’s implied that death is now less common, but when it happens it’s more than just the speedbump it is in 3E.
- Negative hit points now go down as far as one-half the character’s normal hit points (instead of the flat -10 currently).
- Bleeding remains, but there’s some kind of die roll associated with it; this means that you can’t predict exactly how many rounds it’ll take to die. It’s a bit faster than 1 hit point per round.
- When you receive healing, the healed hit points count up from zero, not from the negative total you’ve reached (no “negative hit point tax”).
- “Staggered” is gone – zero hit points means unconsciousness and dying, just like any other negative hit point level.
- Monsters don’t generally use these rules, and die at 0HP.
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