Pathfinder for Fantasy Hero
Ok, there is no doubt I love me some point based systems which is why I tend to run Hero for just about anything. This past week, I ran my occasional Fantasy Hero game in which I have been using the new Pathfinder adventure path.
Now, maybe I was just in a doofus mood, but during the game I was noticing one of the characters was just lobbing out a pot load of damage when compared to the others. Usually, I try not to bring these things up during the game, but this time I did. I think it went ok and the player and I discussed it further afterwards. I just regret that I brought it up during play. Basically, the character is a archer/ druid type and is doing 3d6 killing (+1 stun mod), has rapid fire and the archery skill. So, he’s T-ing off on one of the tough baddies and keeps firing, firing, firing…saying as long as he doesn’t miss, it’s ok (yes, there are minuses to each shot after the first, but he has skill levels and the baddie is stunned…).
So, we’ve agreed that three shots is enough, period. That my reason for this was not to cause an imbalance within the group (combat wise), any more than there is already.
As an aside, I think the adventure is going well, though I am undecided as to if I am going to run the whole “play” part of the second module for this adventure path.
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Hmmmm, balance. To my mind, I’m not sure that the effort for balance is justified….at least without sufficient definition of goals.
I’d be interested in hearing more ideas on balance, which is really what this post is about.