DCC #10 via 4th Edition D&D
Our DM was running Dungeon Crawl Classics #10 for a sidetrack this week. The module is pretty much a series of encounters in which the party members must overcome obstacles and retrieve crystals which they must then destroy in order to save the area from it’s corrupting influence.
We started our session about 10:30 am and finished about 11:30 pm. A long day, for sure. This was the first full session of 4th edition I had played and I was happy with how it went. Unlike 3.5, I (playing an invoker) always had something to do in or out of combat. The game ran smoother than I remember from my last 3.5 game and everyone seemed to have a good time.
During one combat, I was sure we were going to have our heads handed to us by a group of Bugbears. Thanks to second winds, good die rolling and tactics, this was not the case. It was a pretty close combat and was the highlight of the evening. We could use a real defender, though!
4th simply flows and feels more like D&D to me than any other edition has. I like how you can go back and change the powers you’ve taken if you feel it is needed, using the Character Generator (and I certainly needed to, not being totally up on the system).
Overall, an exciting play session and I am looking forward to more.
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